I actually really liked the ending argument
Totally spot on for anyone who's had to work in a team they hate. Great beginning and middle too.
Brilliant script, but some changes are unwelcome.
As ever, the Mastermind Character is developed and maintained with great and consistent voice acting and Swain's hallmark scripting. The new look was good in terms of outlines; it's nice to see MM's face properly, but the colours were way too light. A character like him works best in almost full duotone, so to see quite a wide range of reds is slightly unsettling, especially seeing as your style normally reserves the lighter tones for glass/shiny objects. Therefore all I would change is a consistent crimson scheme for Mastermind 6, which I can't fucking wait for.
Also, one more thing. Masermind's playfully ignorant dialogue works to it's best effect in a slow-pace environment-allowing for pauses to let things sink in and to emphasize the awkwardness that is the trademark of this series. For some reason, is seems you've employed a more Blockhead-ish pace in this installment, which doesn't do your excellent script justice. Beautiful animation, nonetheless.
I need to send this to all my anime-fan friends.
@DragonYugi I'm pretty sure the poor animation and lip-synch is part of the whole piss-take of the anime genre. Same with the storyline. I thought it was absolutely spot-on from the camera angles, animation techniques and voices.
Ok, lets do this bit by bit.
The games look was simple but pleasing enough; gradients are used but sparingly and are not preset. This gives the game a nice minimalistic look. The character also has a nice glow and level-end messages look professional. However, this must be taken with a grain of salt. The character's jump animation is poor, some of the backgrounds lie on the bad side of the amateurish/minimal divide and some of the fonts are still in either _serif or some other kind of default that contrasts with the game's look.
This is where you need some serious practice. The entire game feels like a compilation of little bits of code taken directly from multiple tutorials; whether or not this is actually what happened is none of my concern. The collision detection is primitive to say the least (the character is in a constant state of minuscule bouncing when static, you should not be able to go through the side of a platform and you really ought to be able to pass through the bottom of a platform). You also need to work on your gravity; tweak the drop off point of the arial arc so that it actually looks like a curve of gravity easing and not a cliff.
Well, for one, the sound glitched out on me so there wasn't any, but even listening to the songs you used I know they don't fit with the game; credits song excluded. If you're ever planning on making another update to this -- search a bit harder for music that works.
Overall, 5/10, 3/5
Gosh! Thanks for that great review - thats really helped point some things out!
I'll try and fix everything that you have pointed out, as long as i can find a way to fix it.
Tons of potential.
I'm gonna start with the engine, seeing as that's where the issues lie. The gravity is way too high. I understand that this is so because the game is intended to be difficult, but I also understand that a game's objective is ultimately to be fun. I think this game would be a piss-ton more fun if the dude were lighter; even if that meant the platforms had to be further apart to retain then difficulty. That said, this game was a lot of fun once I'd gotten into it, but once I had died I didn't feel the engine itself was fun enough for me to go through all that again. The attacking mechanic -- on the other hand -- surpassed my expectations. I had assumed that it would follow suit with the amateurish feel of the jumping and be buggy with awful hitbox issues. I instead found the mechanic to be surprisingly smooth and lenient, so kudos on that front.
Now for the visuals. The art itself comes across rushed and unprofessional (although it would be bullshit for me to expect a free game to look professional), with unnecessary gradients and sloppy linework. The animation within that, however, is nicely done, with pleasing beheading physics and character movements that lie commendably on the good side of the simplistic/amateurish line that is often too fine for some animators to deal with. The menu screen is also well-presented.
As for the music...well..it's not really my place to critique.
All in all, a brilliant effort, and the results are not to be sniffed at considering this is your first flash. Not a total originality-fest, but most great artists start off copying someone else before they find their own way in their field, and I think you have a ton of potential.
Best of luck in the future,
Thanks for the great review! I will definitely screw some with the gravity to see how that works out and along with some graphicsupdates and other improvements maybe release a sequel. However I made this game (not my first tho) in a day to see if making and publish games is something worthwile, hence the bad graphics and bugs. If it seems to work out I got some heavier titles lined up.
Hmmm where to start...
First, I'll address the people who say the premium content has ruined the game. If you play for long enough, the amount of new upgrades etc are actually quite expansive, and that's without the payed membership. And before you start saying "But all you start with is a dart monkey and you have to play for ages", play any Pokémon game. You won't survive. And if you don't want to pay...don't? It's not as if it's compulsory...
Now for the actual review. The tower defense genre is a tried and true formula, and the bloons tower defense games are arguably the best within this. Each instalment has been better than the last, and this is no exception. The art style is better than ever before, and upgrades like the Sun-God, advanced AI regarding priorities and new game modes are some of many greatly appreciated updates. With these in mind, I can't see how anyone can say not much has changed. This game is very addictive and fun, and although things like the music leaves more to be desired, I look forward to seeing number 5.
Sounds like it belongs in a Crash Bandicoot game.
I love it
Go Koji Kondo!!!
Reminds me sentimentally of OOT's Gerudo Valley theme.
I just googled it, and I see what you mean. That song is sexy. I love the melody it has.
Thanks for listening too man.
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